Cities: Skylines 2 devs designed the game to target 30 fps because 'there's no real benefit to aim for higher' (2024)

Cities: Skylines 2 devs designed the game to target 30 fps because 'there's no real benefit to aim for higher' (1)

In a recent Reddit AMA, the team behind Cities: Skylines 2, fielded a host of questions from the gaming community. Amongst all of its responses was a comment by Colossal Order's Chief Technical Officer, saying that the game was made with a performance target of 30 fps. Why? Because the developers don't believe there would be a long-term benefit in pushing it up to 60.

As a sequel to the immensely popular Cities: Skylines, fans undoubtedly expected the game to have better graphics and more expansive cityscapes to build and manage. Possibly what they weren't expecting was for the game to be extremely demanding on PC hardware, to the point that a mega-expensive machine would struggle.

The folks over at IGN spotted the specific comment by the CTO and it's only fair to highlight exactly what they said:

'The target is 30fps because of the nature of the game, (arguably) there are no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter) as a growing city with inevitably become CPU bound. What matters more with this type of game is to avoid stutters, and have responsive UI.'

They went on to clarify this a little more with:

'For that reason, our simulation is also built around an expected update rate given 30fps. However, it does not hurt to get 60 fps as it can contribute to better visuals in relation to temporal effects so while our target is 30fps, we don't intend on limiting or stopping the optimization work just because we reach it on recommended hardware, we just don't believe there would be a long term benefit in setting the target to 60fps, especially because we face rendering challenges both from close up and far distances.'

The gist of the argument is that Cities: Skyline 2 is a next-gen game. Now that's a phrase normally associated with consoles and the game was made for the PS5 and Xbox Series X/S, as well as the PC. But for me, it doesn't feel right to be classing any PC game in this manner.

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I don't have any issue with strategy or simulation games running at 30 fps, and one of my all-time favourites Hearts of Iron 4 can become grindingly slow in the endgame stages. I don't like the fact that it performs so poorly but I can accept it based on the fact that the engine it uses is as old as the game's historical setting.

However, a brand new game, using the latest PC hardware and technology available, shouldn't be routinely grinding itself well below 30 fps. Especially not on systems worth thousands of dollars.

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Cities: Skylines 2 devs designed the game to target 30 fps because 'there's no real benefit to aim for higher' (2)

Best gaming PC: The top pre-built machines.
Best gaming laptop: Great devices for mobile gaming.

Colossal Order is a pretty small team, though, and there's only so much a handful of programmers can achieve. In the AMA, the CTO did say that the group was working on a number of improvements, such as removing stutters caused by synchronisation conditions, as well as balancing GPU performance by decreasing the amount of geometry needed to be rendered.

Performance woes aside, Cities: Skyline 2 is a decent enough game and hopefully with support by publishers Paradox Interactive, the developers can get on top of things and have it running at a constant (and therefore, smooth) 30 fps on PCs that should be more than capable of doing so.

Cities: Skylines 2 devs designed the game to target 30 fps because 'there's no real benefit to aim for higher' (3)

Nick Evanson

Hardware Writer

Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days?

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Cities: Skylines 2 devs designed the game to target 30 fps because 'there's no real benefit to aim for higher' (2024)

FAQs

Cities: Skylines 2 devs designed the game to target 30 fps because 'there's no real benefit to aim for higher'? ›

“The target is 30fps because of the nature of the game, (arguably) there are no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter) as a growing city with inevitably become CPU bound. What matters more with this type of game is to avoid stutters, and have responsive UI.

Will Cities Skylines 2 performance improve? ›

Nevertheless, a series of patches and fixes have helped bring Cities Skylines 2 back up to scratch, and the spiritual successor to SimCity still has a long life ahead. A new poll from CO now suggests that a small majority of players think Cities Skylines 2's performance is gradually getting better.

What makes Cities Skylines 2 better? ›

For me this is what makes this genre so fun. Right from the start you notice how much of an upgrade the terrain generation is in Cities Skylines 2 as compared to the first game. The graphics look better giving the terrain an almost photorealistic sheen.

Was city Skylines 2 fixed? ›

The new Cities Skylines 2 update addresses some of the issues that have remained since the Economy Patch. Most significantly, it fixes a problem where, after you construct upgrades to service buildings, employee's wages would be doubled inexplicably, sending upkeep costs through the roof. That's gone now.

Why is city Skylines 2 hard to run? ›

Simulation-heavy games like city builders can be surprisingly hard to run at a good framerate, but what makes Cities: Skylines 2 stand out is that on most systems and in most situations the game is GPU-bound — rather unusual for a game of this genre, as most games like this tend to be really heavy on the CPU (such as ...

Why is city Skylines 2 so laggy? ›

If you have anything running in the background, you may experience drops in performance. Additionally, if you have more than one monitor, anything that you are doing on the other screen can contribute to lag. Consider only keeping necessary programs open while playing Cities: Skylines 2.

How to make Cities: Skylines 2 run smoothly? ›

Best Settings to Optimize Performance
  1. Screen Resolutions: 1920x 1080 x 60Hz.
  2. VSync: On.
  3. Depth of Field Mode: Disabled.
  4. Dynamic Resolution Scale Quality: Disabled.
  5. Anti-aliasing Quality: Low SMAA.
  6. Clouds Quality Settings: Disabled / Low.
  7. Fog Quality Settings: Disabled / Enabled.
  8. Volumetrics Quality Setting: Disabled.
Nov 4, 2023

Why don't people like Cities Skylines 2? ›

The game is really buggy and little things like placing sewers and pipes and power lines is very not-fun. Did you know it can take 10 times longer than it should to place these items sometimes because of bad snapping/game-design? Performance issue aside.

Is city Skylines 1 or 2 better? ›

If you're talking about buying RIGHT NOW, I would choose 1 over 2. Wait until the performance issues are worked out for 2. Also, the gameplay is pretty different, maybe not for the better. The first game is in no way outdated and there is plenty of DLC to keep you entertained.

Is Cities Skylines 2 confirmed? ›

Cities: Skylines 2 will be coming to PS5, Xbox Series X/S, and PC. Sorry last-gen folks. In addition, it was also announced that Cities: Skylines 2 will be a day-one addition to Game Pass.

Will Cities Skylines 2 have DLCs? ›

Update (March 18, 2024): Colossal Order has announced the release date of the first Cities: Skylines 2 DLC and provided an update on the roadmap.

Why is Cities Skylines 2 so poorly optimized? ›

While most city-building simulators are CPU-bound, Cities: Skylines 2 is strangely GPU-bottlenecked. Paavo, the programmer who authored the report, concluded that the game is missing key optimization features, indicating there wasn't enough time to include them.

Is Cities Skylines 2 CPU heavy? ›

It's no surprise, therefore, that the Cities Skylines 2 recommended specs have ballooned pretty heavily in comparison to the original game, with the recommended specs requiring an Intel Core i5-12600K CPU, NVIDIA GeForce RTX 3080 GPU or equivalent, and 16GB of RAM.

Why is Cities Skylines 2 so heavy? ›

"So why is Cities: Skylines 2 so incredibly heavy on the GPU? The short answer is that the game is throwing so much unnecessary geometry at the graphics card that the game manages to be largely limited by the available rasterization performance.

Cities: Skylines 2 devs warn players of ... - RedditReddithttps://www.reddit.com ›

1.5K votes, 412 comments. 3.6M subscribers in the pcgaming community. Reddit's #1 source for PC gaming news and discussion.
The devs explain say the game launched in its current state because "it would be more unfair to postpone"
Speaking specifically on their new city building sim, a recent Reddit AMA revealed that 30 fps was always the target for Colossal Order.

Is Cities Skylines 2 CPU-bound? ›

While most city-building simulators are CPU-bound, Cities: Skylines 2 is strangely GPU-bottlenecked.

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