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49 EARTH RELEASE Earth Release is one of the basic elemental nature transformation techniques and allows the user to manipulate the surrounding earth for offensive and defensive purposes or create it; be it dirt, mud, or rock. Earth Release techniques have the ability to change the Strength and composition of the earth from being as hard as metal to as soft as clay as well as manipulating their density, making them heavier or lighter. This includes allowing the user to travel through ground and rock in various ways which can be essential for both transportation and for setting up attacks or creating defenses or for offence. Indeed, this makes earth techniques one of the most versatile of the elemental techniques. Pre-existing earth is not necessary though, for the user can create it with their own chakra. Earth Release is naturally strong against Water Release and weak against Lightning Release. Prerequisite: You must have the Earth Release Affinity to learn jutsu with the Earth Release Keyword. Special Effect: All Structures and constructs made by a Ninjutsu with the Earth Release keyword has resistance to cold damage and vulnerability to lightning Damage, even if they jutsu does not specifically state its resistances or immunities. While structures have these vulnerabilities, they only apply to the structure, the remaining damage is taken normal. If you are a construct when the damage is applied, you take double the damage. D-RANK: EARTH RELEASE: AGONIZING THORN Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 30 Feet Duration: Instant Components: HS, CM Cost: 4 Chakra Keywords: Ninjutsu, Earth Release Description: You generate Shards of earth and hurl them at a creature or object within range. Make a Ranged Ninjutsu Attack against the target. On a hit, the target takes 3d8 Earth damage and must make a Strength saving throw, gaining 1 rank of bruised on a failed save. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and the damage by 1d8 EARTH RELEASE: BEDROCK COFFIN Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 30 Feet Duration: Concentration, up to 1 minute. Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: You manipulate and mold the earth under your enemies to encase them in a coffin of stone. Target creature makes a Dexterity saving throw. On a failed save, they are captured inside the coffin and are treated as restrained and grappled. On a success they dodge out of the way of the coffins collapsing form. On each of their turns thereafter, they can make a Strength saving throw to force their way out. If a creature attempts to attack the coffin to break it, the coffin is an Quake Shard, has an AC equal to your Ninjutsu Save DC, 25 Hit Points, Resistance to Cold damage and vulnerability to Lightning damage. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, the number of creatures you can target by +1 and the hit points of the coffin by 10. EARTH RELEASE: BEDROCK SKIN Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Reaction, which you take when you take damage. Range: Self Duration: Instant Components: HS, CM Cost: 4 Chakra Keywords: Ninjutsu, Earth Release Description: The Jutsu hardens the skin in response to taking damage. Reduce all damage you take except Lightning by 1d6+4 until the beginning of your next turn. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and the damage reduction by +4. EARTH RELEASE: DOMINUS BANNER Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Bonus action Range: Self (10-foot radius) Duration: Concentration, up to 1 minute Components: HS, CM, W (Any) Cost: 5 Chakra Keywords: Earth Release, Ninjutsu Description: You coat your weapon in earth chakra, before raising it above you and releasing its golden chakra into the shape of a banner, as a pulse of golden chakra enhances the weapons of your allies converting your defense into their offence. You cannot lose concentration of this jutsu as a result of damage. For the duration, one weapon you and each allied creature affected by this jutsu is wielding is enhanced by your golden earth chakra. Enhanced weapons deal an additional 1d4 Earth damage twice per turn and grants its wielder +3 Damage Reduction vs all damage except Lightning. If you or affected allied creatures let go of their weapon or it is taken from its original wielder, the golden chakra disperses. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. If this jutsu is cast at B-Rank or higher, increase the bonus damage to 2d4 and the damage reduction to +6. If this jutsu is cast at S-Rank, increase the bonus damage to 3d4 and the damage reduction to +9. 50 EARTH RELEASE: CALCITE: MIGHT Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 30 Feet Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release, Medical Description: You create a surge of Earth Release Chakra and use it to amplify a willing creature you can see within range. Once successfully cast, you do not need to see where the target is and must remain within 120 feet of them. Target creatures Strength becomes 18 for the duration if it is not already. Their Unarmed, Weapon, and Taijutsu Attacks deal an additional 1d6 Earth Damage and you always know when they take damage and their current condition even if you cannot see them for the duration. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and the number of creatures affected by +1. EARTH RELEASE: EARTH FLOW RIVER Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Self (30 Foot Cone) Duration: Instant Components: HS, CM Cost: 5 Chakra Keywords: Earth Release, Ninjutsu Description: You transform the surface in front of you into a mud river. The river created is a 30-foot cone, that sweeps creatures off of their feet and carries them to the end of the cone furthest away from the caster. Creatures in the path of the mud slide must make a Strength saving throw. On a failed save they are swept up and moved to the end of the stream, falling prone being disarmed of any weapons or items they are holding and having their speed reduced by 10 feet until the end of their next turn. On a successful save, no effects. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and the size of the cone by 5ft and the speed they are reduced by 5 feet. EARTH RELEASE: EARTH SPINE GRUDGE Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Self Duration: 1 minute Components: HS, CM Cost: 4 Chakra Keywords: Ninjutsu, Earth Release Description: You generate Shards of earth and levitate them around yourself, creating a field of stone debris to protect you. For the duration of this jutsu, ranged attacks are made as if you are under half cover, with the floating earth around you. Also, creatures of your choice treat all spaces within 10 feet of you as difficult terrain. This floating earth counts as a single Quake Shard while active. EARTH RELEASE: EARTHEN ENTANGLEMENT Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 60 Feet Duration: Concentration, up to 1 minute. Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: Hooking and grasping arches of stone sprout from the ground in a 20-foot cube starting from a point within range. For the duration, these earthen arches turn the ground into difficult terrain. Creatures cannot take the dash or dodge actions while within this area of difficult terrain.Creature(s) of your choice in the area when you cast the ninjutsu must make a Strength saving throw or be restrained by the criss crossing stone arches until the jutsu ends. A creature restrained by the earth can use its action to make a Strength Saving Throw against your Ninjutsu save DC. On a success, it frees itself. When you cast this jutsu, the difficult terrain remains even after you end concentration on this jutsu. The difficult terrain can be cleared with 10 minutes of work attempting to do so. While the difficult terrain remains, its counted as a single Quake Shard. EARTH RELEASE: EARTHEN GRASP Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 30 Feet Duration: Concentration, up to 1 minute Components: HS, CM Cost: 5 Chakra Keywords: Earth Release, Ninjutsu Description: You select a 5-foot-square of unoccupied space on the ground that you can see within range. A medium sized hand made from earth, soil and dust forms and reaches for one creature you can see within 10 feet of it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 earth damage and is both grappled and restrained for the Jutsu’s duration. A creature grappled in this way has one of their hands bound and is unable to form Hand Seals or use Chakra Seals with it. As a bonus action, you can cause the hand to crush the restrained target, dealing 2d6 earth damage. As an action on their turn, the restrained target can remake the saving throw. On a success, the target escapes and is no longer restrained by the hand. As an action, you can cause the hand to reach for a different creature or to move up to 30 feet to a different unoccupied space that you can see. This movement must be along the same or connected surface the hand is attached to. The hand releases a restrained target if you do either. This hand counts as an Quake Shard. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, the number of Earthen hands that can target other creatures by +1 and increase the damage by 1d6. 51 EARTH RELEASE: EARTHEN TREMOR Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 60 feet (20-foot cube) Duration: Instant Components: HS, CM Cost: 3 Chakra Keywords: Earth Release, Ninjutsu Description: You cause a tremor in the ground on a 20-foot cube centering on a point you can see within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d8 earth damage is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until it is cleared, which takes about 10 minutes of work. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and the damage by 1d8 and the radius by 5 feet. EARTH RELEASE: GEO BREASTPLATE Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Self Duration: 1 Hour Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: You create an aura of Earth Release chakra that permeates your body for the duration. This chakra acts as a breastplate of steel like material. For the duration your AC is Calculated as 13 + Your Intelligence (or Constitution, your choice) modifier + Half of your proficiency bonus. While you are gaining the benefit of this armor calculation, you gain +3 damage reduction vs all sources excluding Lightning damage. This jutsu ends if you wear armor, dismiss the jutsu as a bonus action or would change your armor calculation as a result of a clan or class feature. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. If this jutsu is cast at B-Rank, increase the damage reduction this jutsu provides to +6. If this jutsu is cast at S-Rank, increase the damage reduction this jutsu provides to +9. EARTH RELEASE: GEO GENESIS Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 30 Feet Duration: Special Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: You create a shard of shimmering earth, made of Earth Release Chakra. This shard can be any shape you chosen and can shimmer in any color you like. You then select a space you can see within range and throw the shimmering shard to the chosen space. As a bonus action on your turn, you may trigger the shard causing it to erupt into a blooming flowerhead made of earth. All creatures within 10 feet of the shard must make a Strength saving throw. On a failed save, you deal 2d6 + your Ninjutsu ability modifier Earth damage and 1 rank of bruised or half as much on and no additional effects on a successful save. Once the shard blooms it sits unmoving on the ground and counts as an Quake Shard. Up to 3 medium-sized creatures may safely stand on the flower of earth. As a reaction or bonus action you may cause the flower to rise 60 feet into the air taking any creature standing on it with it. The flower dissolves at the end of your next turn. EARTH RELEASE: GEO ISOTOMA Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Bonus Action Range: 90 Feet Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: You amplify constructs made of earth causing them to manifest an aura of Earth Release Chakra. Select an Quake Shard of your creation within range. All creatures of your choice within 60 feet of the chosen construct gains a +1 bonus to their AC, as you decrease the weight of the chosen creatures allowing them to move faster and with less resistance. A creature can be affected by no more than 2 aura created by this jutsu. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. Casting this jutsu at B-Rank, increase the AC bonus to +2. Casting this jutsu at S-Rank, increase the AC bonus to +3. EARTH RELEASE: GEO RESONANCE Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 90 Feet Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: You amplify constructs made of earth causing them to manifest an aura of Earth Release Chakra. Select an Quake Shard of your creation within range. All creatures of your choice within 60 feet of the chosen construct must make a Strength saving throw each turn they start in the aura of a Construct. If a creature is within 2 different aura created by this jutsu they make a single Saving throw. On a failed save, a creature’s AC is reduced by 1 until the beginning of their next turn as you increase the weight of the chosen creatures forcing them to move slower. A creature can be affected by no more than 2 Auras created by this jutsu. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. Casting this jutsu at B-Rank, increase the AC penalty to -2. Casting this jutsu at S-Rank, increase the AC bonus to -3. 52 EARTH RELEASE: GEOLOCATION Classification: Ninjutsu Rank: D-Rank Casting Time: 1-Action Range: Self Duration: 10 minutes Components: HS, CM Cost: 5 Chakra Keywords: Earth Release, Ninjutsu, Sensory Description: You extend your chakra throughout the earth around you extending up to 30 feet from you. For the duration you gain tremor sense. Creatures who move under the surface that you are standing on are perceived by you with your tremor sense. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. If cast at C-Rank Increase the duration to 1 hour. If cast at B-Rank; 8 Hours. If cast at A-Rank 24 Hours. EARTH RELEASE: GOLDEN GEMS Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Self Duration: 1 minute Components: HS,CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: You solidify your Earth Release chakra into 2 small Shimmering Crystalline Gems. The Gems can be any color you choose and they float around you for the duration. You can spend your gems to enhanced other Earth release jutsu. By spending 1 Golden Gem, when you cast a Ninjutsu with the Earth Release keyword, you are able to enhance it in one the following ways: • Reinforce: If the jutsu cast summons a construct or structure that intercepts damage, increase its Hit points by 1d10.You can spend up to 5 gems in this way. • Harden: If the jutsu cast would grant a creature temporary hit points, increase the amount gained by 1 dice. • Solidify: If the jutsu cast would deal damage, increase the damage dealt by 1 damage die. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and you generate 1 additional Gem. EARTH RELEASE: HEADHUNTER TECHNIQUE Classification: Ninjutsu Rank: D-Rank Casting Time: 1-Action Range: Touch Duration: Instant Components: HS, CM Cost: 3 Chakra Keywords: Earth Release, Ninjutsu Description: While burrowing under a target, you can attempt to drag them under leaving them submerged in the earth with only their head being exposed. Target creature makes a Dexterity saving throw to avoid being snatched into the ground and restrained. If you are hidden from the target and they are unaware of your presence they make this save at disadvantage. Creatures who are restrained by this jutsu can make a Strength (athletics) check vs your Ninjutsu Save DC as an action on their turn to escape the ground, ending the restrained condition. EARTH RELEASE: JADE DEVOTION Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Self (10-foot sphere) Duration: 1 Minute Components: HS, CM Cost: 5 Chakra Keywords: Ninjutsu, Earth Release Description: You release a surge of earth release chakra that permeates you and your allies. All willing creatures of your choice within a 10-foot sphere centering on you, gain 4d6 temporary hit points and resistance to bludgeoning piercing and slashing damage so long as they have temporary hit points granted by this jutsu. Creatures who have temporary hit points granted by this jutsu count as Quake Shards created by you. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and temporary hit points by 1d6. EARTH RELEASE: JADE RAIN Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 90 feet Duration: Instant Components: HS, CM, CS Cost: Special (28 Chakra) Keywords: Ninjutsu, Earth Release, Fuinjutsu, Combination Description: By weaving your handseals together you create a seal made completely of shimmering earth Release Chakra in the air above you. This seal then alters its angle before you release a swarm of shimmering shards of sharpened stone. All creatures in a 15-foot wide, 90-foot-long line originating from you must make a Dexterity saving throw, taking 6d6 earth damage on a failed save or half as much on a successful one. Combination: If this jutsu is cast as a Combination jutsu with 2 or more casters you increase the damage die by 3. Any creature who assists in casting this jutsu as a combination jutsu increases the damage of this jutsu by one step based on the highest Charisma Modifier within the group of casters. (+0-1: No Change, +2: D8, +3-4: D10, +5: D12). 53 EARTH RELEASE: JADE SCREEN Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: 30 feet Duration: Concentration, Up to 1 minute Components: HS, CM, CS Cost: Special (28 Chakra) Keywords: Ninjutsu, Earth Release, Fuinjutsu, Combination, Construct Description: You summon two pillars of earth each 15 feet tall, and 5 feet thick. They each occupy a space that can hold them and must be within 25 feet of each other with no other structures directly in-between them. These pillars are structures of your design and cannot be moved once conjured. A film of earth release chakra is created between the two pillars in a straight line. This film and pillars share a number of hit points equal to twice your Ninjutsu Save DC and has resistance to Bludgeoning, Piercing and Slashing damage. All attacks or jutsu, from one side of your choice, that would pass through this film instead strike it reducing its hit points as if it was the original target. Once the hit points of the structure and film reaches 0, this jutsu immediately ends as the structure crumbles. All ranged attacks that would pass through the film from the other side pass through harmlessly and Ninjutsu and Taijutsu attacks of your choice increase their range by 10 feet, and damage by 1 damage die. This jutsu can deal additional damage in this way no more than 3 times per casting. Combination: If this jutsu is cast as a Combination jutsu with 2 or more casters neither caster needs to spend chakra to maintain concentration on this jutsu. Any creature who assists in casting this jutsu as a combination jutsu increases the damage based on the highest Charisma Modifier within the group of casters. (+0-1: No Change, +2: +2 additional damage die, +3: 3 additional damage die, +4: 4 additional damage die, +5: 5 additional damage die). EARTH RELEASE: MOLE MOVEMENT Classification: Ninjutsu Rank: D-Rank Casting Time: 1Action Range: Self Duration: Concentration, up to 1 minute. Components: HS, CM Cost: 4 Chakra Keywords: Earth Release, Ninjutsu Description: You begin to sink into the ground after converting the earth under your feet into a soft sand like substance. You gain a burrow speed of 30 feet. You can burrow through earth and sand alike. If you run out of chakra while underground you emerge directly up from where you are. You leave a single tunnel large enough for one person to fit through at a time. You have knowledge of how many people are on the surface directly above you in a 10-foot radius sphere centering on you. EARTH RELEASE: MUD WAVE Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Self (20-foot cone) Duration: Instant Components: HS, CM Cost: 4 Chakra Keywords: Earth Release, Ninjutsu Description: You churn the earth in front of you and blast it forward in a 20-foot cone. Creatures in the cone must make a Strength saving throw taking 3d6 earth damage and being bruised on a failed save, and half as much damage and not additional effect on a successful save. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, damage by 1d6 and the cone size by 5 feet. EARTH RELEASE: RISING ROCK TECHNIQUE Classification: Ninjutsu Rank: D-Rank Casting Time: 1-Action Range: 30 feet Duration: Instant Components: HS, CM Cost: 4 Chakra Keywords: Earth Release, Ninjutsu, Clash Description: You tear two large chunks of stones from the ground using the Strength of your chakra alone, hurling them at a single target. Make two ranged ninjutsu attacks against the target dealing 2d8 Earth damage on a hit. The two large chunks of stone remain after being hurled, being counted as an Quake Shard, occupying two spaces of your choice within 5 feet of the original target. Select two spaces within 5 feet of you when you cast this jutsu. These two spaces from which you pulled the stones from count as difficult terrain until cleared, which takes at least 10 minutes of work. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. When this jutsu is cast at B-Rank, increase the number of attacks by +1. When this jutsu is cast at S-Rank, increase the number of attacks by +1. EARTH RELEASE: ROCK SHURIKEN Classification: Ninjutsu Rank: D-Rank Casting Time: 1-Action Range: 30 feet Duration:Instant Components: HS, CM Cost: 3 Chakra Keywords: Earth Release, Ninjutsu Description: You mold and shape small stones into the shape of shuriken. When you do, you autonomously fire them all off, one after another like bullets pelting and tearing through enemies. Make a ranged ninjutsu attack. On a hit, you deal 4d6 earth damage, and inflicting 1 bruised. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 and the damage by 1d6. 54 EARTH RELEASE: STONE FIST Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Self Duration: 1 minute Components: HS, CM Cost: 4 Chakra Keywords: Earth Release, Ninjutsu, Clash Description: You encase a single arm in rock, enabling yourself to strike with hardened punches, while also protecting yourself from direct contact. For the duration of this jutsu, when you take the attack action, you instead deal you deal your Unarmed Damage +2d6 earth damage. This Jutsu's benefits cannot be applied to any Taijutsu or Bukijutsu cast under any circumstances. For the duration of this jutsu one of your hands are occupied and cannot be used to make Hand Signs (HS) or use Chakra Seals (CS). Also, when you strike a creature with the encased arm, it does not count as direct contact with them. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3. When this jutsu is cast at B-Rank, increase damage by 1d6. When this jutsu is cast at S-Rank, increase damage by 1d6. EARTH RELEASE: TECTONIC TIDE Classification: Ninjutsu Rank: D-Rank Casting Time: 1 Action Range: Special Duration: Instant Components: HS, CM Cost: 4 Chakra Keywords: Ninjutsu, Earth Release Description: You churn the ground under you and up to 2 Quake Shards of your creation and create a localized quake of earth that bends and snaps the ground under them and rolls outward from in a wave. Select up to two Quake Shards of your creation, including yourself. All other creatures within a 20-foot radius of yourself and the chosen constructs must make a Strength saving throw taking 2d8 earth damage and being knocked prone and bruised on a failed save or half as much with no additional effects on a successful save. If a creature is in more than one radius, they only make 1 saving throw, being affected by this jutsu up to twice. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 radius by 5 feet, and damage by 1d8. C-RANK: EARTH RELEASE: CALCITE: SWIFT Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 30 Feet Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 9 Chakra Keywords: Ninjutsu, Earth Release, Medical Description: You create a surge of Earth Release Chakra and use it to amplify a willing creature you can see within range. Once successfully cast, you do not need to see where the target is and must remain within 120 feet of them. Target creatures Dexterity becomes 20 for the duration if it is not already. They gain Proficiency in Dexterity saving throws and their speed is increased by 20 feet. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and their speed by 10 feet. EARTH RELEASE: CRYSTALIZED ASCENSION Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: Touch Duration: Concentration, up to 1 minute Components: HS, CM Cost: 9 Chakra Keywords: Ninjutsu, Earth Release Description: You materialize Earth release chakra into the form of armor on a willing creatures body for the duration. Target creature’s AC becomes equal to your Ninjutsu Save DC + their Dexterity Modifier and gains Temporary hit points equal to your Ninjutsu save DC. Additionally, the affected creature gains Damage reduction equal to your Ninjutsu ability modifier for the duration. EARTH RELEASE: DARK ROCK Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 30 Feet Duration: Concentration, Up to 1 minute Components: HS, CM, CS Cost: 7 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu Description: You slam your palms into the ground as the immediate area becomes blackened. A single Quake Shard is erected from the ground at a point of your choice within range. The structure is black and cold to the touch and emanates a light obstructing aura. The Structure absorbs all light within 15 feet of it creating a blackened field that cannot be seen through to the other side. Creatures within that radius are immediately blinded and cannot see while within the radius and cannot be seen by creatures outside the radius either. A creature who touches the structure can see through the blackened field as if it wasn’t there at all and loses the blinded condition so long as they remain within contact with the structure. The structure has an AC and hit point value equal to your Ninjutsu save DC. If the structure is destroyed the jutsu immediately ends. 55 EARTH RELEASE: EARTH CLONE Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: Self Duration: Concentration, up to 10 minutes Components: HS, CM Cost: Special (8 Chakra) Keywords: Earth Release, Ninjutsu, Clone, Fuinjutsu Description: A modified version of the Shadow Clone Technique that allows the user to create a solid construct from soil, rock and sand in their own image. The clone weights 6 times as much as the user and cannot swim (or drown). You can summon a single Earth Clone. The Earth Clone must be standing on the same surface as you to complete a task set by you. The Earth Clone counts as an Quake Shard. The Earth clone has 20 hit points and Immunity to Genjutsu based effects, Psychic & Poison damage, Resistance to Bludgeoning, Earth & Cold Damage and Vulnerability to Lightning damage. Your clone has a single replica of any melee weapons you have on you at the time of creation that is also made from the same materials that constitute it’s made from. When the clone makes an attack using this weapon or an unarmed strike it deals 1d8 earth damage. It can make up to 2 attacks using its action. The Earth Clone cannot cast jutsu, but you can cast a ninjutsu, that you know with the Earth Release keyword through your earth clone as if the clone is casting it itself. Creatures who have chakra sight can immediately tell the clone is made of earth and can distinguish the clone from the original. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the clones Hit points by 15. EARTH RELEASE: EARTH DRAGON BULLET Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 30 Feet Duration: Instant Components: HS, CM Cost: 7 Chakra Keywords: Earth Release, Ninjutsu, Clash Description: You spit up a puddle of mud from your stomach after molding chakra which transforms into a Dragon head that then opens its mouth and fires compressed balls of mud that are meant to cause concussive damage on impact. Make two ranged ninjutsu attacks targeting different creatures. On a hit the target takes 8d4 earth damage and must make a Constitution saving throw. On a failed save they are bruised. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and damage by 2d4 EARTH RELEASE: EARTH FLOW SPEARS Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 60 ft (10 Foot cube) Duration: Instant Components: HS, CM Cost: 7 Chakra Keywords: Earth Release, Ninjutsu Description: Choose a point you can see on the ground within range. A Fountain of spiked earth molded from the ground erupts in a 10-foot cube. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 earth damage on a failed save, or halfas much damage on a successful one. The affected area is now considered difficult terrain until it is cleared, which requires 10 minutes of work. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the damage by 1d12. EARTH RELEASE: GEO PROGENITURE Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 60 Feet Duration: Special (8 Chakra) Components: HS, CM, CS Cost: 8 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu Description: You weave hand seals as you can manifest multiple shards of shimmering earth, made of Earth Release Chakra. These shards can be any shape you chose and can shimmer in any color you like. You can create up to 3 shards using this jutsu with each one created costing 8 chakra. You then select a number of space you can see equal to the number of shards you create within range and throw one shimmering shard to each space. As a bonus action on your turn, you may trigger all the shards created by this jutsu, causing it to erupt into a blooming flowerhead made of earth. All creatures within 15 feet of a shard must make a Dexterity saving throw taking 4d8 Earth damage and being Dazed on a failed save or half as much on and no additional effects on a successful save. If a creature is within range or more than 1 shard, increase the damage dealt by 2d8 for each shard they are near beyond the first. A creature who is within the range or more than one shard takes a -1 penalty to their saving throw for each additional shard they are within the range of beyond the first shard. A creature who is within the range of more than one shard makes only one saving throw, not three. A creature that fails this save by 5 or more instead becomes stunned for a number of turns equal to the number of shards they are within the range of. A creature who fails this save by 10 or more and are within the range of three shards becomes petrified for 3 of their turns. 56 EARTH RELEASE: GEO ROCKBLADE Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: Touch Duration: 1 minute Components: HS, CM Cost: 9 Chakra Keywords: Ninjutsu, Earth Release Description: You manifest a Geo weapon made from pure Earth Release chakra of your design and make by picking up a single stone. This stone reshapes and reforms until it takes the shape of the weapon you chose. You gain proficiency in the Stone Weapon made and the Stone weapon gains all that weapons properties. If you create a weapon without the Two-Handed Property, the weapon deals 2d6 + your Ninjutsu Ability Modifier earth damage. If you create a weapon with the Two-Handed property, the weapon deals 2d8 + your Ninjutsu Ability Modifier earth damage. If another creature takes this weapon and attempts to use it, it loses one damage die. You can dismiss this weapon as a bonus action or reaction. EARTH RELEASE: GUIDE TO RESISTANCE Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: Touch Duration: Concentration, up to 1 minute Components: HS, CM, CS Cost: 8 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu Description: You fuse a willing creature you touch with a Fuinjutsu seal made of Earth release chakra. For the duration, the target creature gain Resistance to Bludgeoning, Piercing, Slashing Damage or Immunity to Cold Damage, and Vulnerability to Lightning Damage. EARTH RELEASE: MOVING EARTH CORE Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: Touch Duration: 1 Minute Components: HS, CM Cost: 6 Chakra Keywords: Earth Release, Ninjutsu Description: You are able to amplify constructs made of earth causing them to become far more potent, tough, and durable. Select one Quake Shard you can see and reach. By touching it, you infuse it with a surge of Earth Release chakra, amplifying it. Quake Shards you cast this jutsu on, gains the following benefits; • Bonus 2d10 + Your Ninjutsu ability modifier in Hit points or Temporary hit points. • Reduces incoming damage by 1d8 + 3 • Deals 2d6 bonus earth damage if it scores a hit with one of its attacks, once per turn. If you target an area without an Quake Shard, you can manipulate the terrain a bit, moving it up to 15 feet higher or deeper, or forming it into a simple structure of your choice within a 15-foot cube. EARTH RELEASE: MUD WOLF Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 60 Feet Duration: Concentration, up to 1 minute. Components: HS, CM, CS Cost: 8 Chakra Keywords: Earth Release, Ninjutsu, Fuinjutsu, Construct Description: You focus on conjuring a beast made of pure earth release chakra. By fusing your earth release chakra with the surrounding dirt, earth and other earthen like minerals, you are able to conjure two mud wolves. Mud wolves are Quake Shards. The Wolves have the following stats and act as a bonus action on your turn and use your Ninjutsu attack bonus or Ninjutsu Save DC when an effect calls for it. When you command them, all wolves currently active acts at the same time, and attempt to perform the same actions against either the same creature or different creatures determined by you. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, the number of Wolves you Summon by +1 and the wolves hit points by +10. Medium Construct, unaligned Armor Class 11+ your ninjutsu ability modifier Hit Points 25 (5d6+5) Speed 40 ft. STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 12 (+1) 1 (-5) 10 (+0) 1 (-5) Damage Immunities Acid, Poison, Psychic, Bludgeoning, Slashing, Piercing and Slashing from non-Chakra enhanced weapons. Condition Immunities Charmed, Exhaustion, frightened, stunned, petrified, poisoned Senses Darkvision 60 ft., passive Perception 10 Immutable Form: The Mud Wolf is immune to any Jutsu or effect that would alter its form. Elemental Weapons: The Mud Wolfs weapon attacks are chakra enhanced Pack Tactics. While the Mud wolf and an ally to the wolf are both within 5 feet of the same hostile creature, the wolf makes its attack at advantage. Bite. Natural weapon Attack: +X to hit, Reach 5ft., one target. Hit: 1d8+ Ninjutsu ability mod, earth damage. Grab. If target creature is hit by your bite attack, they must make a Strength save. On a failed save they are knocked prone. 57 EARTH RELEASE: RENDING DRILL FANG Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 5 Feet Duration: Instant Components: HS, CM, M Cost: 8 Chakra Keywords: Earth Release, Ninjutsu, Clash Description: You cover your forearm with a spinning drill made of stone. Make a melee ninjutsu attack against a creature you can see in range dealing 5d6 Earth Damage and inflicting 2 rank of bruised. If this jutsu scores a critical hit, the earth drill splinters and explodes, tripling the damage dice, instead of doubling them. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the damage by 1d6. EARTH RELEASE: ROCK TANK Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 30 feet Duration: Instant Components: HS, CM Cost: 8 Chakra Keywords: Earth Release, Ninjutsu, Clash Description: The user covers itself with earth, soil or sand and molds it into a rolling sphere that is then launched at a target in range, crushing them beneath its new weight. Make a melee ninjutsu attack against a creature you can see within range propelling yourself towards the target creature and ending your movement occupying the targets space, if possible, dealing 4d8 Earth damage. The target also makes a Strength saving throw being knocked prone and bruised. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the damage by 1d8. EARTH RELEASE:SAND ARMOR Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: Self Duration: Instant Components: HS, CM Cost: 7 Chakra Keywords: Earth Release, Ninjutsu Description: An extremely protective and dense layer of sand surrounds you and takes on the same texture and color of your clothes, skin and item blending in with your clothing perfectly. For the duration of this jutsu you gain 20 Temporary hit Points. While you have these temporary hit points you gain resistance to Bludgeoning, Piercing, and Slashing, Cold and Earth damage as the sand protects you. Lightning damage bypass the Temporary hit points granted by this jutsu. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the Temporary Hit points by 15. EARTH RELEASE: SAND COFFIN BINDING Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 15 feet Duration: concentration, up to 1 minute Components: HS, CM Cost: 9 Chakra Keywords: Earth Release, Ninjutsu Description: You call forth a collection of sand, dust and pebbles to surround and capture a creature you can see within range in order to crush it. The target creature must make a Dexterity saving throw. On a failure, target creature is stunned and held 5 feet off the ground by this jutsu. They are surrounded by a mass of sand, dust and pebbles. Damage done to them from sources other than this jutsu are reduced by half. As an action, on a following turn after capturing a creature in this jutsu, the user may compress a captured creature crushing them dealing 5d12 earth damage. At the end of a captured creatures turns they makes a Strength saving throw check vs your save dc to escape regardless of being stunned. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the damage by 1d12 respectively EARTH RELEASE: SANDSTORM Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: 60 Feet Duration: Concentration, up to 1 minute. Components: HS, CM Cost: 8 Chakra Keywords: Earth Release, Ninjutsu Description: You conjure a powerful localized spiraling vortex of earth, dust and sand around Quake Shards. This localized storm is 10 feet wide and 15 feet tall. You can select one Quake Shard you can see in range. Creatures who begin their turn within the storms area, excluding the construct, must make a Strength saving throw taking 4d6 earth damage and being knocked prone on a failed save. A creature in the radius of 2 or more storms is only affected by one at a time. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the damage by 1d6 or the number of constructs you can target to conjure the storm around. 58 EARTH RELEASE: TECTONIC WAVE Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Action Range: Self (25-foot cone) Duration: 1 Round Components: HS, CM Cost: 9 Chakra Keywords: Ninjutsu, Earth Release Description: You clap your hands with the force of colliding tectonic plates as your release a surge of Earth Release chakra into the air itself creating a cluster of floating crystalline earth satellites that then explode. At random. All creatures within range must make a Strength saving throw. On a failed save a creature roll 1d4+2 Recording the result. They take the result times your ninjutsu ability modifier in earth damage and are bruised. On a successful save, they take half damage. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the die creatures roll on a failed save by 1 step. (d4>d6>d8>d10>d12). EARTH RELEASE: TERRASHIELD Classification: Ninjutsu Rank: C-Rank Casting Time: 1 Reaction, which you take when you or another creature you can see in range would take damage. Range: 60 feet Duration: 1 Round Components: HS, CM Cost: 7 Chakra Keywords: Earth Release, Ninjutsu, Construct Description: You slam your open palm onto the ground creating a 10-foot tall, 5 foot wide and 1-foot-thick stone wall directly in front of the creature you are protecting granting them total cover. This wall acts as an Quake Shard occupying a space of your choice within 5 feet of the target, appearing right before an attack or jutsu would hit or harm them. It has 5d6+5 Hit points, 4 DR vs all sources of damage excluding Lightning, resistance to bludgeoning, piercing, slashing and cold damage and vulnerability to lightning damage. If the damage the wall receives would exceed its hit points, when you initially conjure, the original target take any remaining damage as normal and the wall is destroyed. The wall acts as a structure otherwise. It does not dissolve or vanish instead remaining until destroyed. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 and the hit points of the wall by 1d6+1 EARTH RELEASE: TURNING PALM Classification: Ninjutsu Rank: C-Rank Casting Time: Bonus action Range: Self (45-Foot Cube) Duration: Instant Components: HS, CM Cost: 9 Chakra Keywords: Earth Release, Ninjutsu Description: You place your palm onto any surface of earth and cause the earth to splinter, break, and shift. The surface you placed your hand on is now considered difficult terrain and cannot be fixed unless this same ninjutsu is used on the affected space to reverse the effect. If The surface of earth you are targeting is less than 10 feet thick, when the ground is shifted it may collapse into the open space, causing all standing on it to fall with it. Additionally, if a Ninjutsu with the earth release keyword is cast within the splintered area, creatures who would make a saving throw to resist the jutsu’s effects, suffers a 1d4 penalty to their saving throws. B-RANK: EARTH RELEASE: ANTLION COLLAPSE Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 60 feet (20-Foot Cube) Duration: Concentration, up to 1 minute Components: HS, CM Cost: 12 Chakra Keywords: Earth Release, Ninjutsu Description: You select a space you can see within range and cause the ground to collapse in and start to swirl sucking everything in a 20 ft cube towards the center to be crushed. Creatures caught in the radius and who would begin their turn in this jutsu’s radius, must make a Strength saving throw. A creature takes 5d8 Earth damage and gains 2 ranks bruised on a failed save and half as much on a success. While inside the radius of the jutsu the area is counted as difficult terrain. A creature cannot dash or gain the benefit of a bonus action while within this area. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and damage by 1d8. 59 EARTH RELEASE: BOTTOMLESS SWAMP Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 120 Feet, (60 Foot Cube) Duration: Concentration, up to 1 minute Components: HS, CM Cost: 13 Chakra Keywords: Earth Release, Ninjutsu Description: You select a space within range that you can see as a swamp-like pool begins to form as it fills a 60 ft Cube. This mud pool is difficult terrain, cannot be traversed using water walking techniques, and prevents creatures from dashing. Creatures caught in the radius when this jutsu is cast, enters the radius, or begins their turns there must make a Strength saving throw at the beginning of each of their turns for the duration. Each consecutive failure imposes additional penalties and effects on the target creature(s). On a success a creature remove one of the failure conditions in the reverse order they received them. • On the first failure, a creature is restrained as their feet have been sucked below the surface leaving their knees and above exposed. • On a second failed save, half of the creature'sbody is submerged and creatures restrained by this jutsu also automatically fail Dexterity saving throws. • On a third failed save, the creature is dragged below the surface. A creature pulled below the surface is counted as suffocating and can only survive a number of their turns equal to its Constitution modifier before it enters the dying condition. If this jutsu is ended, the surface of the Swamp hardens back into stone. They are no longer restrained but they are still in a thick swamp, suffocating. If this jutsu is ended, creatures trapped in the swamp are pushed to the surface and released as the ground gradually reforms to its original consistency and form. EARTH RELEASE: CALCITE: POWER Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: Touch Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 12 Chakra Keywords: Ninjutsu, Earth Release, Medical Description: You create a surge of Earth Release Chakra and use it to amplify a willing creature you can reach within range. Once successfully cast, you do not need to see where the target is and must remain within 120 feet of them. Jutsu the target creature casts becomes amplified by your Earth Release Chakra. Jutsu, they cast for the duration deals an additional 3d8 Earth Damage once per turn, Clashes made with their jutsu cannot be made at disadvantage, and the Save DC for the jutsu they cast increase by +2. Additionally, if the target attempts to cast a Jutsu with the Earth Release keyword, reduce the cost of their jutsu by 2. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3. If this jutsu is cast at S-Rank increase the bonus damage by 1d8. EARTH RELEASE: CRADLE OF JADE Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Reaction, which you take, when a creature other than yourself, that you can see within range would take damage. Range: 30 Feet Duration: 1 Round Components: HS, CM Cost: 13 Chakra Keywords: Ninjutsu, Earth Release, Medical, Construct Description: You surround a creature you can see within range with Earth Release Chakra in an attempt to protect them. When a you or a creature you can see within range would take damage, you can spend your reaction encasing them in chakra that quickly solidifies as Crystalline Jade right before impact. The Crystalline jade reduces the incoming damage by 10d6. The Crystalline jade has resistance to Cold Damage, and Vulnerability to Lightning Damage. The Crystalline jade then dissolves at the beginning of the affected creatures turn. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the damage reduction by 1d6. EARTH RELEASE: CRYSTALLIZATION: WEISS Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 75 Feet Duration: Concentration, Up to 1 minute. Components: HS, CM Cost: 12 Chakra Keywords: Ninjutsu, Earth Release Description: You create a cage of earth release chakra that you use in an attempt to trap and capture a target creature. Select one creature you can see within range. Target creature must make a Constitution saving throw at the beginning of each of their turns for the duration as you attempt to encase them into a shard of Crystal. A creature who fails 1 save begins to have crystal form across their body as they gain the Weakened condition. A creature who fails 2 saves begins to slow as their joints are overtaken by minerals, gaining the grappled Condition. A creature who fails 3 saves begins to be overtaken as they find it difficult to move gaining the restrained condition. A creature who fails 4 saves feels the crystals overtaking them as they gain the stunned condition. A creature who fails 5 saves becomes petrified for 24 hours. A creature who passes 3 saves immediately ends this Jutsu's effect on them and become immune to it for 24 hours. 60 EARTH RELEASE: EARTH PRISON DOME Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 20 Feet (10 Foot radius sphere) Duration: Concentration, up to 1 minute Components: HS, CM, CS Cost: 14 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu, Construct Description: You create a dome of earth around a target or targets in a 10-foot sphere in front of you. Creatures in the targeted radius can make a Dexterity save. On a success, they can move half of their movement. On a failure, they do not get a chance to move. Creatures captured inside the dome begin to have their chakra drained at the beginning of each of their turns. Each creature reduces their current chakra by 2d10+ Your Ninjutsu ability modifier at the beginning of each of its turns. Half of the result is then transferred to the caster of this jutsu. The dome of earth has an AC equal to the users Ninjutsu Save DC and has 40 Hit Points and counts as an Quake Shard. The dome regains 2d8 Hit points at the start of each of your turns so long as it has more than 0 hit points. The Dome is Vulnerable to lightning Damage and resistant to cold damage. If the dome takes lightning damage, it does not regenerate hit points at the start of your next turn. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the initial hit points by 10. EARTH RELEASE: EARTH-STYLE WALL Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action or 1 Reaction, which you take when you or another creature you can see in range would take damage. Range: 30 feet Duration: Instant Components: HS, CM Cost: 12 Chakra Keywords: Earth Release, Ninjutsu, Construct Description: You convert chakra into earth and spit it from your mouth, or use earth that’s already present to quickly generate a large wall. The wall is 5 Feet Thick, 30 Feet Long and 25 Feet High and if the wall is generated within a creature's space, the creature is pushed to either side of the wall (Your choice). The wall can have any designs or shape you decide. The Walls AC is equal to your Ninjutsu Save DC, has 10d6+10 Hit Points, and 6 DR vs all sources of Damage, excluding lightning. This wall is vulnerable to Lightning Damage, resistant to bludgeoning, piercing, slashing and cold damage and counts as an Quake Shard. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the walls hit points by 1d6+1. EARTH RELEASE: IRON SKINNED SPEAR Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 5 Feet Duration: Instant Components: HS, CM Cost: 14 Chakra Keywords: Earth Release, Ninjutsu, Clash, Kinjutsu Description: You focus Earth Release chakra throughout one of your limbs until it darkens into a dark brown hue and gains the texture of solid stone. You then use this darkened ligament to strike at a creature with enough force to tear through almost anything. Make a melee ninjutsu attack against a creature within range. On a hit, you deal 10d6 Earth damage and marking the creature with a mark of petrification. A creature marked this way makes Constitution saving throws at the beginning of each of their turns for the next minute. On a failure its skin begins to harden at the point of impact as their body begins to petrify. If the creature fails this saving throw three times their body fully hardens as they become petrified turning fully into stone for the next 24 hours. If the target creature succeeds 3 saves they reject the earth chakra from their body ending the effects of this jutsu. If this jutsu is used on a creature previously affected by this jutsu within 24 hours, they make each saving throw at advantage. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the walls hit points by 1d6. EARTH RELEASE: LAPIS DOMINION Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: Self (90-foot cube)Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 14 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu, Construct Description: You release earth release chakra from your body touching everything within a 90-foot cube originating from you. For the duration, you do not need to spend chakra to maintain this jutsu. When you cast this jutsu you erect walls of Lapis made of Earth Release chakra 30 feet high and 10 feet thick on the outside edges of this jutsu’s range. These walls have an AC equal to your Ninjutsu save DC and a number of hit points equal to 10 times your proficiency bonus. Earth Release Jutsu you cast while within your jutsu’s radius cost 2 less to cast and 1 less to maintain. When you cast this jutsu, select a number of creatures within your jutsu’s range. Those creatures are immune to this jutsu effects. All other creatures who begin their turns in your jutsu range or enter your Jutsu's range for the first time must make a Strength saving throw. On a failed Strength saving throw the target is affected by the monumental weight your chakra enforces on the area and gains 1 rank of weakened and become unable to maintain concentration on a Jutsu that does not have the Earth Release Keyword until the end of their next turn. 61 EARTH RELEASE: LAZULI TUSK Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 80 feet Duration: Instant Components: HS, CM Cost: 14 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu Description: You generate an Quake Shard in the form of some tusked or horned creature of your description and manipulate it to ram into a target creature of your choice within range. Make a Melee Ninjutsu Attack against a target creature within range, as the Quake Shard attempts to ram the target. On a hit, you deal 3d10 Piercing damage and 3d10 Earth Damage. Once this jutsu ends, the Quake Shard stands in place occupying a 5-foot cube. The construct weighs 500 pounds, and can be used as partial cover. It counts as an Quake Shard of your creation while remaining as a part of the environment until destroyed or otherwise moved. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the number of Quake Shards you summon. Each Quake Shard must target a different creature. EARTH RELEASE: MAUSOLEUM DUMPLING Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 60 Feet (20-Foot Cube) Duration: Instant Components: HS, CM, M Cost: 11 Chakra Keywords: Earth Release, Ninjutsu Description: Using Chakra to enhance your physical Strength and to lighten the earth around you, you are able to lift a massive volume of earth, large enough to cast a great shadow over multiple adversaries. You throw the Large chunk of stone at a space you can see within 60 Feet. The chunk of stone then regains its weight falling at greater velocity and creating a greater impact. Creatures in the 20-foot cube that the stone chunk falls in must make a Strength saving throw, taking 8d6 earth damage and gaining 2 ranks of bruised on a failure, and half as much on a success. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and damage by 1d6 EARTH RELEASE: SANDWICH TECHNIQUE Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 90 feet Duration: Instant Components: HS, CM Cost: 11 Chakra Keywords: Earth Release, Ninjutsu Description: You conjure two massive constructs of earth of your design and description that is large in size on either side of a single creature you can see in range and slam them into one another with the creature in the middle. Target creature and all creatures within 5 feet of them must make a Strength saving throw being crushed and taking 6d6 earth damage and being bruised on a failed save or half as much on a successful one. The Constructs of Stone remain as Quake Shards. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the damage by 1d6. EARTH RELEASE: STONE BAMBOO SHOOT Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 60 feet Duration: Instant Components: HS, CM Cost: 14 Chakra Keywords: Ninjutsu, Earth Release Description: You conjure 4 reinforced spears of earth that all converge on a single creature you can see within range from 4 different points surround the target creature. Make a Ninjutsu Attack on the target creature dealing 6d10 Earth damage as they attempt to skewer the target. A 20-foot radius cube centering on the target creature becomes difficult terrain and creatures cannot take the dash, dodge or disengage actions while within an area of difficult terrain created by this jutsu. At Higher Ranks: For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 and the damage by 1d10. EARTH RELEASE: UNPHASED ROCK Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: Touch Duration: 1 Minute Components: HS, CM, CS Cost: 14 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu Description: You mark a single stone you are holding with chakra as you bind a piece of yourself to it for the duration. Select two Skill proficiencies or 1 Save Proficiency. This stone becomes imbued with that knowledge and experience, as you temporarily lose that proficiency for the duration or until you end this jutsu as a bonus action. A creature who is holding this stone with one hand gains these proficiencies for the duration. While holding this stone you cannot make handseals or use Chakra seals with the same hand holding the stone. 62 A-RANK: EARTH RELEASE: ADDED/REDUCED WEIGHT Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Action Range: 5 Feet Duration: Concentration, Up 1 minute. Components: HS, CM Cost: 19 Chakra Keywords: Earth Release, Ninjutsu Description: You use your chakra to temporarily manipulate the weight of something you touch. Objects and structures, you touch increase in weight drastically, increasing 10 times in total weight. Objects and structures you touch that occupy a space no larger than a 60-foot cube, cannot handle the strain of their own weight and begin to shatter and break shattering into super heavy rubble. If used on an unwilling creature, make a Melee Ninjutsu attack on a creature. On a hit target creatures’ weight is doubled, gaining +15 bulk, and has their speed reduced to 0 feet. As an action on each of an affected creatures turn, they can make a Strength saving throw to end this Jutsu’s effect on them. If used on a willing creature, you reduce their weight to 0 as they gain a 60-foot flying speed. If flying in this way, you do not need to spend chakra to maintain concentration on this jutsu. EARTH RELEASE: CALCITE: TENACITY Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Action Range: Touch Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 20 Chakra Keywords: Ninjutsu, Earth Release, Medical Description: You create a surge of Earth Release Chakra and use it to amplify a willing creature you can reach within range. Once successfully cast, you do not need to see where the target is and must remain within 120 feet of them. The target creature gains 4 DR and advantage on Strength & Constitution saving throws. If the target creature falls under a condition inflicted by a jutsu cast by a creature other than you, you may spend your reaction to immediately end the condition. Additionally, if the target creature falls to 0 hit points, you can as a reaction choose to instead heal them by an amount equal to 7d8 + 20 Hit points, when you do this jutsu immediately ends. EARTH RELEASE: CRYSTAL ARCANUM Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Action Range: 30 feet Duration: Instant Components: HS, CM, CS Cost: 20 Chakra Keywords: Ninjutsu, EarthRelease, Fuinjutsu Description: You create a field of potent Earth Release Chakra that permeates through you and a number of Quake Shards of your choice within range 30 feet of you. Select creatures of your choice within 30 feet of yourself or an Quake Shard affected by this jutsu, gain a layer of earth release chakra that solidifies into the shape of armor of your description. Select creatures gains Temporary Hit Points equal to three times your Ninjutsu Save DC. The temporary hit points you grant them has Immunity to Cold Damage, resistance to Bludgeoning, Piercing, Slashing and Vulnerability to Lightning damage. EARTH RELEASE: GRAVITY BREAK Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Action Range: 100 Feet Duration: Concentration, Up to 1 minute Components: HS, CM Cost: 20 Chakra Keywords: Earth Release, Ninjutsu Description: You focus a large amount of chakra into a 50 wide and 100-foot-high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area begin to fall upward and reach the top of the area when you cast this ninjutsu. A creature can make a Strength saving throw to grab onto a fixed object it can reach or anchor themselves to the ground using a weapon to stab into the ground or wedge themselves into place, thus avoiding the fall. If a creature prevents themselves from falling by using a weapon they must make Strength saving throws at the beginning of each of their turns, falling on a failure. If a solid object (Such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration. At the end of the duration, affected objects and creatures fall back down. EARTH RELEASE: IRONSTONE HARDENING Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Action Range: Self Duration: Concentration, up to 1 minute Components: HS, CM Cost: 15 Chakra Keywords: Earth Release, Ninjutsu Description: You encase your body in stone armor as hard as iron. You cannot lose concentration on this jutsu as a result of damage. Additionally, reduce all incoming damage done to you, excluding Lightning, by 10. At Higher Ranks: For each rank you cast this jutsu above A-Rank, increase the cost of this jutsu by 3. Increase the amount of damage you reduce by 5. 63 EARTH RELEASE: JADE FOREST Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Action Range: Self (120-foot sphere) Duration: Instant Components: HS, CM, CS Cost: Special (110 Chakra) Keywords: Ninjutsu, Earth Release, Fuinjutsu, Combination Description: You create a gargantuan sized sealing circle of made of earth release chakra that ingrains itself into the earth itself in a massive cube originating from you. Stalagmites made of stone, jade and lapis erupts from the ground forcing all creatures of your choice within range to make a Strength, Dexterity and Constitution saving throw. On a failed Strength Saving throw creatures are unable to avoid being thrown around and keeping their footing in this newly forming environment gaining 5 ranks of the bruised condition and being knocked prone. On a failed Dexterity save, creatures are unable to avoid being stabbed, crushed, or struck with newly erupted stone, jade and lapis taking 7d10 piercing and 7d10 earth damage on a failed save or half as much on a successful save. A creature who fails this save by 10 or more takes maximum damage. On a failed Constitution saving throw, some of your Earth Release chakra infiltrates a creature’s body inflicting the Poisoned Condition for the next minute. After casting, this area becomes difficult terrain and counts as a single Quake Shard. A creature cannot see further than 10 feet in front of them. This forest of Stone Jade and Lapis remains until destroyed or 1 year has passed. Combination: If this jutsu is cast as a Combination jutsu with 2 or more casters you reduce the cost of this jutsu by 2 for each Caster. Any creature who assists in casting this jutsu as a combination modifies its effects based on the highest Charisma Modifier within the group of casters. (+0-2: No Change, +3-4: Disadvantage on Strength Saving throws, +4: Disadvantage on Strength & Constitution Saving throws, +5: Disadvantage on All Saving throws). EARTH RELEASE: STARFALL WAKE Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Full Turn Action Range: 300 Feet Duration: Concentration, Up to 1 minute Components: HS, CM, CS Cost: 18 Chakra Keywords: Ninjutsu, Earth Release, Fuinjutsu Description: You manifest a series of shimmering shards of earth 300 feet in the air that floats above you for the duration. As an Action, Bonus Action, or Reaction you can call down these shard to bombard a space you can see within range. A creatures within 10 feet of the selected space must make a Dexterity saving throw taking 9d8 Earth damage on a failed save or half as much on a successful one. A creature who would make a second saving throws in the same turn as the result of this jutsu instead would take 9d6 Earth damage on a failed save or half as much on a successful one. A creature who would make a third saving throws in the same turn as the result of this jutsu instead would take 9d4 Earth damage on a failed save or half as much on a successful one. EARTH RELEASE: STONE DRAGON Classification: Ninjutsu Rank: A-Rank Casting Time: 1 Action Range: Self Duration: Concentration, up to 1 minute Components: HS, CM Cost: 20 Chakra Keywords: Earth Release, Ninjutsu, Construct Description: You conjure a giant Stone construct made of earth, dust, soil, and sand forming a Large Dragon that you can command as a bonus action. It acts at the end of your turn and uses your Ninjutsu attack bonus and Save DC when an effect calls for it. At Higher Ranks: For each rank you cast this jutsu above A-Rank, increase the cost of this jutsu by 3 and the dragons hit points by 20. Large Construct, unaligned Armor Class 13+ Your Ninjutsu Ability Modifier Hit Points 150 (10d12 + 80) Speed 40 ft. STR DEX CON INT WIS CHA 21 (+5) 10 (+0) 26 (+8) 1 (-5) 10 (+0) 1 (-5) Damage Immunities Cold, Poison, Psychic, Bludgeoning, Piercing and Slashing. Condition Immunities Charmed, Exhaustion, frightened, stunned, petrified, poisoned. Damage Vulnerabilities Lightning Senses Darkvision 60 ft., passive Perception 10 Immutable Form. The Earth Dragon is immune to any Jutsu or effect that would alter its form. Elemental Weapons. The Dragons attacks are chakra enhanced. Multiattack. The Earth Dragon can attack 3 times with its Bite. Bite. Melee Weapon Attack: reach 10 ft., one creature. Hit: 2d10 + 5 Earth damage. Dust Breath (Recharge 7-8): The dragon exhales Dust in a 30- foot cone. Each creature in that cone must make a Dexterity saving throw, taking 55 (10d10) Earth damage and 3 ranks of bruised on a failed save, or half as much damage on a successful one
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