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- 1
- Deck Playstyle
- ----
- Registered Category
- Vampire
- Registered Tag
- Xyz
- Comment
Monster Cards | 31 | ||
---|---|---|---|
1 | Armageddon Knight Semi-Limited Cards Semi-Limited Cards | 1 | |
2 | Uni-Zombie | 3 | |
3 | Shadow Vampire | 2 | |
4 | Vampire Duke | 2 | |
5 | Vampire Familiar | 3 | |
6 | Vampire Fraulein | 2 | |
7 | Vampire Lord | 2 | |
8 | Vampire Red Baron | 2 | |
9 | Vampire Retainer | 3 | |
10 | Vampire Scarlet Scourge | 2 | |
11 | Vampire Sorcerer | 3 | |
12 | Vampire Grace | 2 | |
13 | Vampire Dragon | 2 | |
14 | Vampire Grimson | 2 |
Spell Cards | 16 | ||
---|---|---|---|
1 | Book of Life | 2 | |
2 | Vampire Kingdom | 3 | |
3 | Vampire's Desire | 2 | |
4 | Vampire's Domain | 2 | |
5 | Child's Play | 2 | |
6 | Zombie Necronize | 2 | |
7 | Foolish Burial Limited Cards Limited Cards | 1 | |
8 | Call of the Mummy | 2 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Trap Cards | 13 | ||
---|---|---|---|
1 | Vampire Awakening | 2 | |
2 | Call of the Haunted | 2 | |
3 | Vampire Domination | 2 | |
4 | Vampire Takeover | 2 | |
5 | Draining Shield | 3 | |
6 | Haunted Shrine | 2 | |
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Extra Deck | 15 | ||
---|---|---|---|
1 | Crimson Knight Vampire Bram | 2 | |
2 | Dhampir Vampire Sheridan | 2 | |
3 | Number 24: Dragulas the Vampiric Dragon | 2 | |
4 | Vampire Sucker | 2 | |
5 | Pilgrim Reaper | 1 | |
6 | Number 5: Doom Chimera Dragon | 2 | |
7 | Adreus, Keeper of Armageddon | 1 | |
8 | Yuki-Onna, the Absolute Zero Mayakashi | 1 | |
9 | Avendread Savior | 1 | |
10 | Gashadokuro, the Skeletal Mayakashi | 1 | |
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 4 | ||
---|---|---|---|
1 | Red-Headed Oni | 1 | |
2 | Blue-Blooded Oni | 1 | |
3 | Yellow-Bellied Oni | 1 | |
4 | Vampire Vamp | 1 | |
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
60
Monster Cards
31
1
- Armageddon Knight
Semi-Limited Cards
Semi-Limited Cards
- X
- DARKLevel 4[Warrior/Effect]ATK 1400DEF 1200
- When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
1
2
- Uni-Zombie
- X
- DARKLevel 3[Zombie/Tuner/Effect]ATK 1300DEF 0
- You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
3
3
- Shadow Vampire
- X
- DARKLevel 5[Zombie/Effect]ATK 2000DEF 0
- Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
2
4
- Vampire Duke
- X
- DARKLevel 5[Zombie/Effect]ATK 2000DEF 0
- Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. You can only use this effect of "Vampire Duke" once per turn.
2
5
- Vampire Familiar
- X
- DARKLevel 1[Zombie/Effect]ATK 500DEF 0
- If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
3
6
- Vampire Fraulein
- X
- DARKLevel 5[Zombie/Effect]ATK 600DEF 2000
- When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
2
7
- Vampire Lord
- X
- DARKLevel 5[Zombie/Effect]ATK 2000DEF 1500
- If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
2
8
- Vampire Red Baron
- X
- DARKLevel 6[Zombie/Effect]ATK 2400DEF 1000
- Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
2
9
- Vampire Retainer
- X
- DARKLevel 2[Zombie/Effect]ATK 1200DEF 0
- If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
3
10
- Vampire Scarlet Scourge
- X
- DARKLevel 6[Zombie/Effect]ATK 2200DEF 2200
- If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
2
11
- Vampire Sorcerer
- X
- DARKLevel 4[Zombie/Effect]ATK 1500DEF 1500
- If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
3
12
- Vampire Grace
- X
- DARKLevel 6[Zombie/Effect]ATK 2000DEF 1200
- When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
2
13
- Vampire Dragon
- X
- DARKLevel 5[Zombie/Effect]ATK 2400DEF 0
- When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
2
14
- Vampire Grimson
- X
- DARKLevel 5[Zombie/Effect]ATK 2000DEF 1400
- If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
2
Spell Cards
16
1
- Book of Life
- X
- SPELL
- Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
2
2
- Vampire Kingdom
- X
- SPELLField
- Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the GY, and if you do, destroy that target.
3
3
- Vampire's Desire
- X
- SPELL
- Activate 1 of these effects.
●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.
●Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.
2
4
- Vampire's Domain
- X
- SPELLContinuous
- Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
2
5
- Child's Play
- X
- SPELLContinuous
- Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.
2
6
- Zombie Necronize
- X
- SPELL
- If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.
2
7
- Foolish Burial
- X
- SPELL
- Send 1 monster from your Deck to the GY.
1
8
- Call of the Mummy
- X
- SPELLContinuous
- Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
2
Trap Cards
13
1
- Vampire Awakening
- X
- TRAP
- Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
2
2
- Call of the Haunted
- X
- TRAPContinuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
2
3
- Vampire Domination
- X
- TRAPCounter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
2
4
- Vampire Takeover
- X
- TRAP
- If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your GY in Defense Position. You can only activate 1 "Vampire Takeover" per turn.
2
5
- Draining Shield
- X
- TRAP
- If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
3
6
- Haunted Shrine
- X
- TRAP
- If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
2
Extra Deck
15
1
- Crimson Knight Vampire Bram
- X
- DARKRank 5[Zombie/Xyz/Effect]ATK 2500DEF 0
- 2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
2
2
- Dhampir Vampire Sheridan
- X
- DARKRank 6[Zombie/Xyz/Effect]ATK 2600DEF 1000
- 2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
2
3
- Number 24: Dragulas the Vampiric Dragon
- X
- DARKRank 6[Wyrm/Xyz/Effect]ATK 2400DEF 2800
- 2 Level 6 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your GY or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the GY.
2
4
- Vampire Sucker
- X
- DARKLink 2[Zombie/Link/Effect]ATK 1600DEF -
- 2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
2
5
- Pilgrim Reaper
- X
- DARKRank 6[Zombie/Xyz/Effect]ATK -1DEF -1
- 2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
1
6
- Number 5: Doom Chimera Dragon
- X
- DARKRank 5[Dragon/Xyz/Effect]ATK 0DEF 0
- 2+ Level 5 monsters
Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects.
●Target 1 monster in your GY; attach it to this card as material.
●Target 1 card in your opponent's GY; place it on top of their Deck.
2
7
- Adreus, Keeper of Armageddon
- X
- DARKRank 5[Fiend/Xyz/Effect]ATK 2600DEF 1700
- 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
1
8
- Yuki-Onna, the Absolute Zero Mayakashi
- X
- WATERLink 4[Zombie/Link/Effect]ATK 2900DEF -
- 2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
1
9
- Avendread Savior
- X
- DARKLink 2[Zombie/Link/Effect]ATK 1600DEF -
- 2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
●You can target 1 "Vendread" card in your GY; add it to your hand.
●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
1
10
- Gashadokuro, the Skeletal Mayakashi
- X
- DARKLevel 11[Zombie/Synchro/Effect]ATK 3300DEF 2600
- 1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
●If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
●If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.
1
Side Deck
4
1
- Red-Headed Oni
- X
- DARKLevel 4[Zombie/Effect]ATK 1700DEF 1000
- When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct).
1
2
- Blue-Blooded Oni
- X
- DARKLevel 4[Zombie/Effect]ATK 1000DEF 1700
- When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
1
3
- Yellow-Bellied Oni
- X
- DARKLevel 4[Zombie/Effect]ATK 1000DEF 1000
- When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.
1
4
- Vampire Vamp
- X
- DARKLevel 7[Zombie/Effect]ATK 2000DEF 2000
- Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 monster your opponent controls whose ATK is higher than this card's; equip it to this card. Gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.
1
Main Deck
60
Extra Deck
15
Side Deck
4